



Just a few quick bullet items:




No, we’re not having another baby.
For a long time, Isaac has been begging for a second pet. He has had his crested gecko, Kim, for quite a while now, and has done a good job of taking care of it, and has wanted a snake. (Nichelle just bought a juvenile corn snake, named Jaden, but I do not yet have any good pictures of it, although there are a few on my friend Mark Sohmer’s BLOG.)
I told Isaac if he saved up half the money for his new pet, I would chip in the other half, figuring it would take a while for him to save the $60 or so he would need for his half payment on a decent pet snake. Well, we stopped at the reptile store, R.J.’s Exotics, on the way home from church, and Isaac fell in love with a Pink Zebra tarantula, which was only $30, of which Isaac already had saved $15. He named it Chandan, which was on our list of gender-neutral names.
David has been begging for a pet, too, and the store gave him a couple of goldfish (they raise them as feeders) for free. He is thrilled to finally have pets of his own, and named them Luke and Kyle. (Luke Skywalker and Kyle Katarn are characters in the Star Wars Jedi Knight series of games.)
I have to admit, this tarantula is pretty cool.




Last night Jedi Academy started acting funny. When playing a sound, the sound would start repeating, and the screen would freeze. Usually, after a few seconds, this would correct itself, but a couple of times, the graphics would get distorted (even after exiting the game), and only a reboot would fix them.
As time went by, this got worse and worse. Eventually I ran through several of our games, and all of them that used advanced 3D graphics had the same problem. Some would freeze and stutter often (Dungeon Seige), a few would show the graphics problem right away (Jedi Knight II: Jedi Outcast; Star Trek Voyager Elite Force), and a few would work for a while (Jedi Knight: Jedi Academy).
In addition to testing, I reinstalled the video drivers, sound drivers, and DirectX. The operating system is behaving just fine, and we're up-to-date on virus definitions and doing nightly scans. The problem seems to occur only with stuff that uses high-end 3D rendering, but isn’t confined merely to openGL, as far as I can tell. The DirectX diagnostics all ran perfectly.
Other than losing the ability to play our favorite games on that machine, this has triggered abnormally high levels of anxiety for me.
I suspect our video card has developed a problem, but am welcome to alternative suggestions.




[doug]This should also satisfy those of you who want pictures of our new house.(Well, not really, but there’s a picture of part of one room.)
Phil Luchon gave “The Boys” (which includes me) an Estes complete model rocket kit for Christmas. We got permission from Pastor Miller to use the church ball field for launching (try that in Brockton!), and got two flights up on Saturday. The first photo above shows David when it was his turn to launch. John missed out until the next day due to what I thought was bad batteries, but turned out to be a dud engine. So, I bought fresh batteries, and some extra rocket engines, and we planned to have another try at it on Sunday.
Sunday included the regular church service, a pot luck feast (dinner is too small a term for it), and an early afternoon service. We had a guest speaker, a pastor from Arkansas who is being interviewed to become principal for the Christian School. There was a lot of teasing about the weather and his accent—Pastor Miller has a great sense of humor, and both services were a lot of fun, while being spiritually fulfilling as well. Bryan Harrington may be interested to learn that his Temperature Conversion Chart got read from the pulpit.
After the afternoon service, we went back out to launch the rocket again. After discovering that the engine, not the ignitor or batteries were to blame, John got as near flawless a launch off as we’d seen so far. Then I decided to put in a size B engine….
The flight was spectacular. The B engine took off with enough power to send the rocket at least a couple of hundred feet into the air (we haven’t done the triganometry on any of our flights yet), leaving us cheering, “Wow!” and gazing awestruck at the power demonstrated by the rocket’s flight. (The blast was hot enough to mis-shape the steel splash plate where the engine fired.)
Unfortunately, the chute deployed at an altitude high enough to carry the rocket about 100 feet downwind, just enough to get tangled in the top of a tree at the edge of the church property. Despite John’s bravery (see the second image above), he couldn’t get a decent grip on the branch it was on, so the nose cone and parachute are still up in the tree, until we return with some rope or a saw. Thankfully, we shook the body of the rocket (which is not weather-resistant) loose, and that is safely at home.
That evening the church hosted a SuperBowl get-together, at which I dropped John off, while David, Isaac, and I built with Lego. (See the third photo above.) You can see that our new family room has more than enough space to spread the Lego boxes out while we build. The pinball machine and pellet stove are in the background, as are sundry other items that have yet to be unpacked. Nichelle is going to kill me when she sees which photo I’ve posted, but the fun is worth it.
While I was at it, I put up a newer photo of Naomi, for her many fans.


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